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5 minutes Blitz

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  • 5 minutes Blitz

    Would it be beneficial for a beginner to play a lot of blitz games with different openings? To what extent is it beneficial?
    "Blame yourself, or blame God." - Delita, Final Fantasy Tactics



    I tried to be perfect but nothing was worth it, I don't believe it makes me real...

    This place is so empty, my thoughts are so tempting...

    But it's the only thing that I have.

    If you believe it's in my soul, I'll say all the words that I know; just to see if it would show, that I'm trying to let you know...


    That I'm better off on my own.

  • #2
    In order to improve, you need to play a lot of fast games AND a lot of slow games. And by slow games, I don't mean games with a slow time control, but you still move fast. You need to stop and really analyze on every move to get good at it. But playing blitz to expose yourself to lots of positions, and to get better at spotting things quickly, is also good practice.

    --Fromper

    "Don't be afraid of ghosts! Always play the moves you want to play unless you see a genuine tactical drawback." --Grandmaster Neil McDonald

    Comment


    • #3
      I don't like 5 minute games. I prefer 10 minute games. I've found that if games actually go into the end-game then 5 minute games run out of time. Therefore the game goes to the person who moves faster as opposed to the one that makes better decisions.

      It seems to me that moving too fast without giving the board a proper inspection is one of the downfalls for beginners. Playing games with too little time just makes it harder to break the bad habit of leaping before you give the board a good overall look.

      Comment


      • #4
        Blitz can be great for training. Alot of intermediate players only play each other in Blitz which is why they learn very little.

        I have personally watched GM Akobian win 30 games in a row at 1 minute to 5 minute time odds against 2000+ rated players. (One player actually lasted 51 seconds against GM Akobian. )

        The point being: When your knowledge reaches a certain point, the moves become more reflexive, including tactical considerations. Though this does not occur without many hours of practice.

        For an absolute beginner, I recommend playing zero games, just study. Casual blitz will teach a beginner almost nothing. And OTB Tournament play will offer only devastation, compared to self study, or hiring a trainer.

        Good fundamental knowledge? Now it's time to climb into the ring to gain the experience for which there is no replacement...
        http://www.planetchess.org
        http://www.tacbase.com
        http://www.akobian.com


        "Players who fail to study tactics systematically tend to suffer from tactical blind-spots that plague them throughout their playing career, and thus they fail to realize their full potential." GM John Nunn.
        Chess is 99 percent tactics. - Teichmann
        Chess is 99% tactics - Alexei Shirov
        "I absolutely agree with the well-known maxim: 'Chess is 99% tactics." GM Susan Polgar

        Comment


        • #5
          A beginner should STAY AWAY from blitz entirely. No way to understand tactical and positional nuances in quick games unless, like was mentioned, there is massive experience involved. I suggest slower games, 45 min to 60 min games. Just my opine.
          Alexander Alekhine is my chess hero.

          An eerie chess short story: The Empty Chair

          My newest chess story: Gamble: A Supernatural Chess Tale

          Comment


          • #6
            Originally posted by Skwerly View Post
            A beginner should STAY AWAY from blitz entirely. No way to understand tactical and positional nuances in quick games unless, like was mentioned, there is massive experience involved. I suggest slower games, 45 min to 60 min games. Just my opine.
            Stay away, yes. Entirely, no. Some experience in blitz here and there is helpful at any level.
            Have you read the Forum rules?

            Queeg: Pawn to King Four. Holly: Horsie to King Bish Three.
            Rimmer: It's called a "knight," actually, Holly...
            Queeg: Knight to King Bishop three. Holly: Queen to Rook Eight. Checkmate.
            Queeg: That's an illegal move. Holly: Oh, sorry. Queens don't move like that. I was thinking of poker.
            Holly: Cleudo? You could be Colonel Mustard.
            Cat: If it's any help, I've been studying his tactics and there's a pattern emerging: Every time you make a move, he makes one too. *Winks to Holly*
            Holly: *Winks back* Thanks, Cat.
            --Red Dwarf

            Comment


            • #7
              Originally posted by Eladar View Post
              I don't like 5 minute games. I prefer 10 minute games. I've found that if games actually go into the end-game then 5 minute games run out of time. Therefore the game goes to the person who moves faster as opposed to the one that makes better decisions.
              If you get into an endgame in blitz, either you or your opponent has done something wrong.

              I think blitz is a great tool for helping work out your opening repertoire. You get a lot of exposure to the type of positions in each variation you play. Secondly, if you play slowly in in normal games, and get into time-trouble, your blitz ability will help you in those situations. As long as you don't start playing fast when you don't need to in slower games, it can help you improve your play.

              Comment


              • #8
                As I said earlier, playing some blitz is a mandatory part of any improvement plan. So is playing slow games regularly. This really isn't optional.

                I would say that playing blitz with a delay or increment is better than just 5 minute blitz, though. That way, the clock keeps you moving quickly, but you won't lose in an easily won position just because you run out of time.

                And I disagree with Octal that endgames shouldn't happen in blitz. He seems to be assuming that all blitz is based on trying risky lines that'll lead to quick wins or losses. Why? You can play solid lines that lead to slow, positional maneuvering and an eventual endgame, just at a faster time control. After all, if you don't play the same stuff in your blitz games as your slow games, then what are you learning?

                --Fromper

                "Don't be afraid of ghosts! Always play the moves you want to play unless you see a genuine tactical drawback." --Grandmaster Neil McDonald

                Comment


                • #9
                  Originally posted by Fromper View Post
                  As I said earlier, playing some blitz is a mandatory part of any improvement plan. So is playing slow games regularly. This really isn't optional.

                  I would say that playing blitz with a delay or increment is better than just 5 minute blitz, though. That way, the clock keeps you moving quickly, but you won't lose in an easily won position just because you run out of time.

                  And I disagree with Octal that endgames shouldn't happen in blitz. He seems to be assuming that all blitz is based on trying risky lines that'll lead to quick wins or losses. Why? You can play solid lines that lead to slow, positional maneuvering and an eventual endgame, just at a faster time control. After all, if you don't play the same stuff in your blitz games as your slow games, then what are you learning?

                  --Fromper
                  Exactly. I rarely play 5min chess, or 10min chess for that matter. More popular around here are 3 8, 2 12 and 1 20, but that's OTB.
                  Have you read the Forum rules?

                  Queeg: Pawn to King Four. Holly: Horsie to King Bish Three.
                  Rimmer: It's called a "knight," actually, Holly...
                  Queeg: Knight to King Bishop three. Holly: Queen to Rook Eight. Checkmate.
                  Queeg: That's an illegal move. Holly: Oh, sorry. Queens don't move like that. I was thinking of poker.
                  Holly: Cleudo? You could be Colonel Mustard.
                  Cat: If it's any help, I've been studying his tactics and there's a pattern emerging: Every time you make a move, he makes one too. *Winks to Holly*
                  Holly: *Winks back* Thanks, Cat.
                  --Red Dwarf

                  Comment


                  • #10
                    Originally posted by Perseus View Post
                    Exactly. I rarely play 5min chess, or 10min chess for that matter. More popular around here are 3 8, 2 12 and 1 20, but that's OTB.
                    For me, it's mostly 5 5 or 10 5 on FICS, which is slow for blitz, but still pretty fast for a lousy blitzer like me. I prefer sticking to 5 second increments, because there's usually a 5 second delay in my slow USCF tourney games, so it's good practice for when I get into time trouble in those OTB tournies.

                    This Friday, I'll be playing in a 5 minute blitz (no delay/increment) side event at the Florida State Championship, and I'm expecting to get clobbered. I figure it's a good way to help flesh out my opening repertoire before the main event, since the blitz side event is the night before the main slow event starts. I'll be happy if I win even 1 or 2 games out of 7.

                    --Fromper

                    "Don't be afraid of ghosts! Always play the moves you want to play unless you see a genuine tactical drawback." --Grandmaster Neil McDonald

                    Comment


                    • #11
                      Originally posted by Fromper View Post
                      For me, it's mostly 5 5 or 10 5 on FICS, which is slow for blitz, but still pretty fast for a lousy blitzer like me. I prefer sticking to 5 second increments, because there's usually a 5 second delay in my slow USCF tourney games, so it's good practice for when I get into time trouble in those OTB tournies.

                      This Friday, I'll be playing in a 5 minute blitz (no delay/increment) side event at the Florida State Championship, and I'm expecting to get clobbered. I figure it's a good way to help flesh out my opening repertoire before the main event, since the blitz side event is the night before the main slow event starts. I'll be happy if I win even 1 or 2 games out of 7.

                      --Fromper
                      Frankly, I prefer playing time controls like 5 5 and 10 5, but nobody here seems interested in it. :/
                      Have you read the Forum rules?

                      Queeg: Pawn to King Four. Holly: Horsie to King Bish Three.
                      Rimmer: It's called a "knight," actually, Holly...
                      Queeg: Knight to King Bishop three. Holly: Queen to Rook Eight. Checkmate.
                      Queeg: That's an illegal move. Holly: Oh, sorry. Queens don't move like that. I was thinking of poker.
                      Holly: Cleudo? You could be Colonel Mustard.
                      Cat: If it's any help, I've been studying his tactics and there's a pattern emerging: Every time you make a move, he makes one too. *Winks to Holly*
                      Holly: *Winks back* Thanks, Cat.
                      --Red Dwarf

                      Comment


                      • #12
                        If you get into an endgame in blitz, either you or your opponent has done something wrong.
                        Why? Do you assume that someone must blunder in a blitz?

                        Comment


                        • #13
                          Thanks guys, I now know what to do about blitz games. If there's any info i should know, then go ahead . Thanks again for the input.
                          "Blame yourself, or blame God." - Delita, Final Fantasy Tactics



                          I tried to be perfect but nothing was worth it, I don't believe it makes me real...

                          This place is so empty, my thoughts are so tempting...

                          But it's the only thing that I have.

                          If you believe it's in my soul, I'll say all the words that I know; just to see if it would show, that I'm trying to let you know...


                          That I'm better off on my own.

                          Comment


                          • #14
                            Originally posted by Fromper View Post
                            And I disagree with Octal that endgames shouldn't happen in blitz. He seems to be assuming that all blitz is based on trying risky lines that'll lead to quick wins or losses. Why? You can play solid lines that lead to slow, positional maneuvering and an eventual endgame, just at a faster time control. After all, if you don't play the same stuff in your blitz games as your slow games, then what are you learning?

                            --Fromper
                            I'm not quite sure how to respond to this, so I'm just going to throw you a mess of disorganized thoughts:

                            About 75% of the time when I play blitz I play the openings I would play in slow games.
                            Sacrifices are taken more often then not in blitz.
                            Blitz is about 5% positional consideration, 70% tactics, and 25% intuition.
                            Attacks just seem to happen so much more often.
                            If you where to annotate U2000 rated blitz games, you could probably attach a question mark to about half of the moves.

                            Anyway, I was being half serious when I said that, although I still think it is a valid point.

                            Comment


                            • #15
                              There is nothing wrong playing blitz game, i think it can help you calculate faster, but you should also play lots of long games.
                              " Deep calculation is not what distinguishes the champions. It does not matter how far ahead you see if you don't understand what you are looking at. When I contemplate my move, I first must consider all the elements in the position so that i can develop a strategy and develop intermediate objectives"

                              -- Garry Kasparov--

                              "Tactics must be guided by strategy"

                              --- Garry Kasparov--

                              Comment

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