<Perseus> I've already posted this before in the links provided, but here it is again anyway.
The From's Gambit accepted has four major lines, the Lasker, the Schlecter, The Mestrel and the Full Mestrel.
The Lasker is probably the most common, but has slowly decreased in popularity over the ages, and is currently going through a crisis which it probably will not recover from. The Lasker starts as 1. f4 e5 2. fxe5 d6 3. exd6 bxd6 4. Nf3 g5, and now white has three main responses, the old line was 5. d4 g4 6. Ng5 sacrificing the knight a couple moves later to shatter black's kingside pawns even more and attack there. This was for many decades considered a sound sacrifice, however modern analysis has shown that black has a good defense against it and as such it has more or less dissapeared. The second line is 5. d4 g4 6. Ne5 trading off knights and taking the doubled pawns, but going into the endgame a pawn up, this isn't the best, but is allright and is effective against computers. The best variation is 5. g3! g4 6. Nh4, and now black has two main tries 6...Be7 7. Ng2 which is better for white, his position is slightly uncomfortable, but black has not enough compensation for the pawn. the other (and more common) line is 6...Ne7 7. d4 Ng6 8. Nxg6 hxg6 9. Qd3! defending against the threats and maintaining white's advantage, a perfect example of this line is the IM vs. GM game at this link
Timothy Taylor vs Julio J Becerra-Rivero (2005) , basically in this line black has a small initiaitive (every move contains a trap for about 8-10 moves or so) but if white defends properly he should have a superb game, +/- .
The schlecter variation is 1. f4 e5 2. fxe5 Nc6, this is very common and is the main lines i a couple computers, based on the fact that if 3. Nf3? g5! gives black a much stronger than normal Lasker. However the correct response 3. Nc3! giving back the pawn 3...Nxe5 4. d4 Nc6 5. e4 etc. gives white a great game with a nice center and open f-file, +/- .
The Mestrel variation is 1. f4 e5 2. fxe5 d6 3. exd6 bxd6 4. Nf3 Nf6, without following up with 5...Ng4, this variation doesn't give black that much play, and he is almost always simply a pawn down with little or no compensation, +/- .
The Full Mestrel is one of the craziest and most wild variations in all of chess, although not especially good for black if white knows what he is doing. I've already make a lengthy post on it at the
The Bird's Opening (1. f4) page, kindly view it there if you are interested. Basicially though, by move 8, white has 3 moves that maintain his advantage, and can force a perpetual check if he wants in one of them. This should be +/- again, but it's not nearly as well analysed, so for that reason alone we'll say it's +=
In general, the From's Gambit has a good reputation, but undeservedly so, if white knows what he's doing he can acheive a superior position without much trouble, comments? Oh as a note, i will be gone until Wednesday or so, so might not be able to answer until then.