Originally Posted by Perseus
1. f4 e5 2. fxe5 d6 3. exd6 Bxd6 4. Nf3 Nf6 5. d4 Ng4 6. g3 c5 7. Bg2 cxd4 8. 0-0 Nc6 9. Qd3 Qe7
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7 dxc5? Nf2! 8 Kxf2 Bxg3+ is a nice trap that's worth remembering.
Anyway, MCO-15 gives the 1 f4 e5 2 fxe5 d6 3 exd6 Bxd6 4 Nf3 Nf6 5 d4 Ng4 6 Qd3 c5 7 Nc3 cxd4 8 Qxd4 O-O 9 Bg5 as slightly better for white. White has an extra pawn, and his development is decent, but the extra pawn is isolated, Black has open lines, and he might be able to gain some tempi attacking the White queen (... Nc6 is an obvious example). It's a game.