Computer Chess:
The Turk- 1770's- Edgar Allen Poe wrote that the The Turk was a fraud.
He figured out that there was a man inside the machine.
Alan Turing (English) and Claude Shannon (U.S.) developed theories of computation. From Computer History: They also considered chess an interesting puzzle that might help solve other problems and possibly advance the dream of building a machine that could think.
In 1947 Shannon developed two strategies for building search trees. Type A considered all possible moves to a fixed depth. Type B used chess knowledge to explore more promising lines to a greater depth. All chess software for two player games use one or the other tree.
There is a chess game on some websites that have a six by six square game, no Bishops. That game was one of the first computer chess games ever developed.
In the 70's & 80's one programmer indicated that Chess programs would never be strong because of cost.
Levy the Scottish grandmaster (?) put up $10,000 against any machine that could beat him. He pulled back the bet a few years later.
In a thread a few years back, the history of table chess computers and software was indicated. No need to repeat.
In the early Apple Computer there was Sargon, which was a fairly strong machine. Apple in the early 90's gave the program away with the purchase of a new computer. There was also Hyperchess, which worked with an early Macintosh Program called Hypercard. Hypercard was a program inside of a program.
PC computers had ChessGenius which came out in the 80's. The program is still around. See
ChessGenius Classic 7.0 - The Chess Program that beat Kasparov!