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08-24-2008, 01:30 PM
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#1 (permalink)
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Posts: 200
Thanked 4 Times in 4 Posts
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5 minutes Blitz
Would it be beneficial for a beginner to play a lot of blitz games with different openings? To what extent is it beneficial?
__________________
"Blame yourself, or blame God." - Delita, Final Fantasy Tactics
I tried to be perfect but nothing was worth it, I don't believe it makes me real...
This place is so empty, my thoughts are so tempting...
But it's the only thing that I have.
If you believe it's in my soul, I'll say all the words that I know; just to see if it would show, that I'm trying to let you know...
That I'm better off on my own.
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08-24-2008, 04:13 PM
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#2 (permalink)
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Posts: 1,322
Thanked 77 Times in 75 Posts
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In order to improve, you need to play a lot of fast games AND a lot of slow games. And by slow games, I don't mean games with a slow time control, but you still move fast. You need to stop and really analyze on every move to get good at it. But playing blitz to expose yourself to lots of positions, and to get better at spotting things quickly, is also good practice.
--Fromper
__________________
Current study plan:
1. Play at least 2 slow USCF rated games per week.
2. Play at least 3 other games per week.
3. Study my own games - All of them!!!
4. Do at least 50 tactics puzzles per week.
5. Read at least one chapter of a Chess book every week.
6. Play through at least 3 master games per week.
"Don't be afraid of ghosts! Always play the moves you want to play unless you see a genuine tactical drawback." --Grandmaster Neil McDonald
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08-24-2008, 06:52 PM
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#3 (permalink)
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Posts: 172
Thanked 6 Times in 6 Posts
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I don't like 5 minute games. I prefer 10 minute games. I've found that if games actually go into the end-game then 5 minute games run out of time. Therefore the game goes to the person who moves faster as opposed to the one that makes better decisions.
It seems to me that moving too fast without giving the board a proper inspection is one of the downfalls for beginners. Playing games with too little time just makes it harder to break the bad habit of leaping before you give the board a good overall look.
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08-24-2008, 07:57 PM
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#4 (permalink)
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Posts: 780
Thanked 17 Times in 17 Posts
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Blitz can be great for training. Alot of intermediate players only play each other in Blitz which is why they learn very little.
I have personally watched GM Akobian win 30 games in a row at 1 minute to 5 minute time odds against 2000+ rated players. (One player actually lasted 51 seconds against GM Akobian.  )
The point being: When your knowledge reaches a certain point, the moves become more reflexive, including tactical considerations. Though this does not occur without many hours of practice.
For an absolute beginner, I recommend playing zero games, just study. Casual blitz will teach a beginner almost nothing. And OTB Tournament play will offer only devastation, compared to self study, or hiring a trainer.
Good fundamental knowledge? Now it's time to climb into the ring to gain the experience for which there is no replacement...
__________________
http://www.planetchess.org
http://www.tacbase.com
http://www.akobian.com
"Players who fail to study tactics systematically tend to suffer from tactical blind-spots that plague them throughout their playing career, and thus they fail to realize their full potential." GM John Nunn.
Chess is 99 percent tactics. - Teichmann
Chess is 99% tactics - Alexei Shirov
"I absolutely agree with the well-known maxim: 'Chess is 99% tactics." GM Susan Polgar
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08-24-2008, 09:38 PM
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#5 (permalink)
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Posts: 288
Thanked 11 Times in 11 Posts
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A beginner should STAY AWAY from blitz entirely. No way to understand tactical and positional nuances in quick games unless, like was mentioned, there is massive experience involved. I suggest slower games, 45 min to 60 min games. Just my opine.
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08-24-2008, 09:53 PM
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#6 (permalink)
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Posts: 1,405
Thanked 77 Times in 74 Posts
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Originally Posted by Skwerly
A beginner should STAY AWAY from blitz entirely. No way to understand tactical and positional nuances in quick games unless, like was mentioned, there is massive experience involved. I suggest slower games, 45 min to 60 min games. Just my opine.
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Stay away, yes. Entirely, no. Some experience in blitz here and there is helpful at any level.
__________________
White:
- Ruy Lopez
- Sicilian Defense: Chekhover variation, Rossolimo variation, Delayed Alapin variation
- French Defense: Bogo-Winawer variation, Classical variation 3. Nc3 Nf6 4. Bg5 Be7 5. e5 Nfd7 6. Bxe7
- Pirc Defense: Byrne variation
Black:
- Ruy Lopez: Modern Steinitz variation
- Two Knights Defense: Fritz variation, Ulvestadt variation
- King's Gambit: Falkbeer Countergambit: Nimzowitsch variation
- Indian Defense: Nimzo-Indian Defense, Queen's Indian Defense
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08-25-2008, 04:40 PM
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#7 (permalink)
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Posts: 224
Thanked 11 Times in 11 Posts
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Originally Posted by Eladar
I don't like 5 minute games. I prefer 10 minute games. I've found that if games actually go into the end-game then 5 minute games run out of time. Therefore the game goes to the person who moves faster as opposed to the one that makes better decisions.
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If you get into an endgame in blitz, either you or your opponent has done something wrong.
I think blitz is a great tool for helping work out your opening repertoire. You get a lot of exposure to the type of positions in each variation you play. Secondly, if you play slowly in in normal games, and get into time-trouble, your blitz ability will help you in those situations. As long as you don't start playing fast when you don't need to in slower games, it can help you improve your play.
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08-25-2008, 05:10 PM
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#8 (permalink)
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Posts: 1,322
Thanked 77 Times in 75 Posts
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As I said earlier, playing some blitz is a mandatory part of any improvement plan. So is playing slow games regularly. This really isn't optional.
I would say that playing blitz with a delay or increment is better than just 5 minute blitz, though. That way, the clock keeps you moving quickly, but you won't lose in an easily won position just because you run out of time.
And I disagree with Octal that endgames shouldn't happen in blitz. He seems to be assuming that all blitz is based on trying risky lines that'll lead to quick wins or losses. Why? You can play solid lines that lead to slow, positional maneuvering and an eventual endgame, just at a faster time control. After all, if you don't play the same stuff in your blitz games as your slow games, then what are you learning?
--Fromper
__________________
Current study plan:
1. Play at least 2 slow USCF rated games per week.
2. Play at least 3 other games per week.
3. Study my own games - All of them!!!
4. Do at least 50 tactics puzzles per week.
5. Read at least one chapter of a Chess book every week.
6. Play through at least 3 master games per week.
"Don't be afraid of ghosts! Always play the moves you want to play unless you see a genuine tactical drawback." --Grandmaster Neil McDonald
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08-25-2008, 05:55 PM
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#9 (permalink)
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Posts: 1,405
Thanked 77 Times in 74 Posts
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Originally Posted by Fromper
As I said earlier, playing some blitz is a mandatory part of any improvement plan. So is playing slow games regularly. This really isn't optional.
I would say that playing blitz with a delay or increment is better than just 5 minute blitz, though. That way, the clock keeps you moving quickly, but you won't lose in an easily won position just because you run out of time.
And I disagree with Octal that endgames shouldn't happen in blitz. He seems to be assuming that all blitz is based on trying risky lines that'll lead to quick wins or losses. Why? You can play solid lines that lead to slow, positional maneuvering and an eventual endgame, just at a faster time control. After all, if you don't play the same stuff in your blitz games as your slow games, then what are you learning?
--Fromper
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Exactly. I rarely play 5min chess, or 10min chess for that matter. More popular around here are 3 8, 2 12 and 1 20, but that's OTB.
__________________
White:
- Ruy Lopez
- Sicilian Defense: Chekhover variation, Rossolimo variation, Delayed Alapin variation
- French Defense: Bogo-Winawer variation, Classical variation 3. Nc3 Nf6 4. Bg5 Be7 5. e5 Nfd7 6. Bxe7
- Pirc Defense: Byrne variation
Black:
- Ruy Lopez: Modern Steinitz variation
- Two Knights Defense: Fritz variation, Ulvestadt variation
- King's Gambit: Falkbeer Countergambit: Nimzowitsch variation
- Indian Defense: Nimzo-Indian Defense, Queen's Indian Defense
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08-25-2008, 09:20 PM
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#10 (permalink)
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Posts: 1,322
Thanked 77 Times in 75 Posts
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Originally Posted by Perseus
Exactly. I rarely play 5min chess, or 10min chess for that matter. More popular around here are 3 8, 2 12 and 1 20, but that's OTB.
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For me, it's mostly 5 5 or 10 5 on FICS, which is slow for blitz, but still pretty fast for a lousy blitzer like me. I prefer sticking to 5 second increments, because there's usually a 5 second delay in my slow USCF tourney games, so it's good practice for when I get into time trouble in those OTB tournies.
This Friday, I'll be playing in a 5 minute blitz (no delay/increment) side event at the Florida State Championship, and I'm expecting to get clobbered. I figure it's a good way to help flesh out my opening repertoire before the main event, since the blitz side event is the night before the main slow event starts. I'll be happy if I win even 1 or 2 games out of 7.
--Fromper
__________________
Current study plan:
1. Play at least 2 slow USCF rated games per week.
2. Play at least 3 other games per week.
3. Study my own games - All of them!!!
4. Do at least 50 tactics puzzles per week.
5. Read at least one chapter of a Chess book every week.
6. Play through at least 3 master games per week.
"Don't be afraid of ghosts! Always play the moves you want to play unless you see a genuine tactical drawback." --Grandmaster Neil McDonald
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