Originally Posted by Fromper
I've gotten a little better at this lately. It's not something that always happens, but sometimes I get into these middle game positions where I don't know what to do next, so I just try to improve the placement of my pieces. I'll make sure my bishops and rooks are on open lanes, usually pointed at the opponent's king, and move my knights and queens closer to my opponent's king, then start pushing pawns up the board. I just say to myself "When in doubt, aim for the opponent's king". And in some of those games, just having that much material pointed at one area of the board has created enough pressure that opportunities present themselves.
I remember specifically my only win from the big tournament I played in April, where this type of strategy worked out well for me twice in the same game. If I remember, I'll put that game into the computer and post it here to show you what I mean.
--Fromper
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Here's the game I was referring to. Note how I just put my pieces on the king side in the hopes that tactics would magically appear, and it worked. I didn't really feel like I had a plan, but you could say that creating pressure on the king side with all my pieces WAS the plan. I've had stuff like this in other games, as well, but this is just the most obvious example that came to mind to illustrate the point.
[Event "USCF Tournament - U1800 section"]
[Site "Florida, USA"]
[Date "2008.04.27"]
[Round "5"]
[White "Opponent"]
[Black "Fromper"]
[WhiteElo "1679"]
[BlackElo "1524"]
[Result "0-1"]
1. d4 d5 2. Nf3 Nf6 3. Bf4
{London System}
e6 4. e3 Bd6
{This is how I play against the London System now - challenge the f4 bishop immediately. I saw at least one comment on the internet from a strong master who claimed this was instant equality.}
5. Bxd6 Qxd6
{My opponent makes it easy on me by trading.}
6. c3 O-O 7. Bd3 c5
{Going for my share of the center. This seems kind of like a QGD pawn structure with reversed colors. The problem is that I don't know how to play that type of game.}
8. Nbd2 Nc6 9. O-O Re8
{By now I had an idea about playing something akin to a Colle System with colors reversed, since I know how to play the Colle much better than the QGD for white. ie Push e5 to open up a path for my pieces to assault the king side.}
10. Rc1 e5 11. dxe5
{He had to take the pawn to avoid the pawn fork on e4 next move.}
Nxe5 12. Nxe5 Qxe5
{I think trading knights worked in my favor.}
13. Nf3 Qh5
{Just putting pieces on the king side with the vague notion of attacking on that side of the board, though I didn't have a specific plan for the attack yet.}
14. Be2 Bg4
{Pinning the knight, as the bishop on e2 is underprotected. I was half expecting 15. h3 next, to which I was looking at the sac 15. ... Bxh3 16 gxh3 Qxh3, followed by playing Ng4 to keep his knight where it was, then Re6, and Rh6 to go after his king.}
15. Re1 Re6
{Again, I wasn't sure exactly how to get in and checkmate the king, so barring immediate tactics, I just added a piece to the attack. I considered other squares for this rook, though, since the f6 knight is currently in the way of Rh6, but Re4 doesn't work in light of Nd2. So I figured the knight would probably move fairly soon, anyway.}
16. Nd2 Bxe2 17. Qxe2 Ng4 18. h3 f5
{I'm proud of that one. I saw it a couple of moves ahead. My original idea had been 18. ... Rh6, so that 19. hxg4 Qh1#, until I saw that allows 19. Qxg4 (Duh!). This solves that problem and blocks him from trading queens to stop the attack.}
19. hxg4
{A blunder. He thought he could defend the coming tactics better than he actually could.}
fxg4 20. Nf1 Rh6 21. f3 gxf3 22. Qxf3
{22. gxf3 Rg6+ 23. Kf2 {or Qg2 loses queen for rook, but at least it prevents mate) Qh4+ 24. Ng3 Qxg3+ 25. Kf1 Qg1 checkmate}
Qh1+ 23. Kf2 Rf8 24. Nd2
{I had expected just 24. Qxf8 Kxf8, but I still get the queen for my rook either way.}
Qh4+
{I calculated that he couldn't win my queen no matter what, but I decided to play it safe in case I overlooked something.}
25. Kg1 Rxf3 26. Nxf3 Qg3
{I actually just reached another "Now what?" moment in the game. I wasn't clear on how to use my slight material edge to win the endgame, so I figured just keeping my queen near his king would keep up the pressure and maybe something good would happen, and it worked. Again, it's about finding good squares for your pieces, even when you don't have a specific plan.}
27. c4 Rg6
{Threatening checkmate on g2 and Qxf3. White can't defend both.}
28. Rc2 Qxf3 29. Rf2 Qe4
{Keeping the pressure on g2.}
30. cxd5 Qxd5
{His best counterplay now is his passed pawns and/or the possibility of doubling the rooks, so I took pains to stop both of those.}
31. Ref1 Rf6
{It's worth giving up a pawn to force a rook trade, since those doubled rooks are so strong. Besides, I knew I'd get the pawn back right away, with possible queen forks available to win even more later. Notice how now that I have a solid material advantage, my number 1 priority is shutting down his counterplay, not actually using my own advantages to create threats.}
32. Rxf6 gxf6 33. Rxf6 Qe5
{Forking the rook and two pawns. I figured he'd play Rf3 to keep his passed pawn, since it's his biggest strength right now.}
34. Rf2 Qxe3
{Happily taking his passed pawn away and pinning his rook.}
35. Kf1 Qc1+ 36. Ke2 Qxb2+
{Like I said, queen forks to win more pawns tend to become available in this type of position.}
37. Ke3 Qxf2+
{My opponent was surprised by this, but I knew that having connected passed pawns (once the a pawns trade or my b pawn walks by his a pawn) would give me an easy win, so simplifying makes sense here.}
38. Kxf2 Kf7 39. Ke3 Ke6 40. Ke4 b5
{Intended to push a5 next, then walk the pawns up the board on that side. If his king plays defense on that side, then my king goes after his g pawn, allowing my h pawn to queen while his king is stuck defending my b and c pawns. At this point, my opponent resigned.}
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